-Ha... Kelvin Nought. Bravo, bravo. Again, Vox humanises the people who would nominally be his ideological opponents more than what we've seen coming out of the Big Two; Nought is portrayed as a pretty decent guy who intervened in a bad situation when he didn't have to and paid the price.
-Hammer and Ryu, eh? The hints were there when you look at it in retrospect, but hindsight is 20/20.
-Arguably, Immotus' people are MORE diverse than
-And there was what Vox was talking about the other day. Shut up about yourself, Teknos. Gamma confirmed.
-Hammer's showing that there are lines he won't cross, he knows his price; he's also sharper than the average dumb muscle in figuring out what really happened back in #2. I wonder if we'll see more, and more serious disagreement and moral hangups out of him in the future.
-Oh, hey, it's the 4GW handbook. And this is where the fun begins. Great job summing up the base idea in a handful of comic panels. So Hammer goes back to doing what he was doing, only with a different costume and under a different name.
-The globalists have a nasty habit of underestimating their opposition; it's just Nought and Sparassi against unknown numbers. The Director isn't stupid, he knows Immotus' people have military-grade abilities and the coordination and logistical support required to pull off simultaneous kidnappings. Are Nought and Sparassi just expendables sent in to test the waters? Presumably, Nought isn't even trained for this kind of work. This is a personal thing, but seeing the SPC and GJI hop from one defeat to the next has a Worf Effect when it comes to considering them as villains. I know they're going to get their plans shot down at the end of the arc, but it'd be nice to think they're still in the running.
-And the eternal mercenary's line: "fuck this, I'm outta here." That's what happens when people don't have skin in the game. Vox does a great job in summing up raw untempered female nature in Sparassi: first to speak honeyed words at the Director's plight yet also first to cut and run when things go south; mercenary and with a keen sense of self-preservation.
All in all, good job and awaiting #6. Sad to see Bonk go, but needs are as they must.